STARCRAFT HOTKEY WINDOWSMake sure to have Metal on (I think it is flagged as experimental in graphics settings with it, the game runs even better than running a boot of Windows (I think it's newer than the last supported dx) If for some reason you want to know which of these account #'s related to which specific account and you can't reduce that based on the hotkey profile file names (which are the same names you typed in), you can do what I did and create a new profile name for your account, and just call it THIS_IS_BLAH_ACCOUNT, save it and then re-check your directories here and you can then deduce which account the hotkeys for that folder belong to. You can copy/paste these around between your other account directories and your account should I believe instantly have it (If you're alt tabbed from Starcraft 2 you might have to at least close the hotkey settings menu while it's open and re-open it, or at worse just re-log in to ) In those directories for each of those account directories the hotkey files themselves have a. In each of these account directories which are represented by a #, they each have their own Interestingly, these account folders are based on some number (not sure what they represent, perhaps a unique id of yours at Blizzard for your account) so they won't just say MyGamerTag#22222 and make it easy on us. In this case this command will open a directory that has your accounts that you've logged in as before on your current computer for Starcraft 2. be sure to read the command and understand what it's doing (or ask somebody you know that could to read it)) (be very careful when people on the internet tell you to copy paste anything into a terminal. Open is a terminal program that will take in the path and open it up for you in the normal Finder program (or you can just move around using the terminal if you feel like it) Open /Users/$USER/Library/Application\ Support/Blizzard/StarCraft\ II/Accounts Open up your terminal program (press Cmd Spacebar, type in 'Terminal' if you don't know where it is) Siege tanks become available in to the player in the campaign in " The Trump Card" in Episode 1 and in " First Strike" in Episode V. This risk can still be mitigated even beyond structures if the siege tanks are accompanied by marines, goliaths, wraiths, firebats, and SCVs. Zerg can likewise overcome a siege tank line if their units are dropped in via overlords, right in the siege tanks' killzone. STARCRAFT HOTKEY UPGRADESiege Mode is not as effective against the protoss: zealots with the Leg Enhancement upgrade will spend less time in the Shock Cannon kill-zone and reach the bunkers faster. This is incredibly effective against the zerg due to their use of overwhelming numbers. Some players prefer to "wall-in" their siege tanks, by erecting buildings to surround the tank, thereby preventing the enemy from getting closer than the minimum range of the shock cannon.Ī Missile Turret, marine-filled bunker, and siege mode tank cluster may provide defense against ground targets at long and short ranges, and air targets. Transforming between modes takes time, during which the tank is unable to move or attack which leaves it vulnerable to fast units like zealots. The guards can also screen for the tanks as they withdraw. Therefore, tanks in siege mode need other units to guard it (perhaps even other tanks in siege mode), although these guards might take damage from the shock cannon as well as the enemy. The Shock Cannon causes splash damage to all units but has a minimum range. The tank's siege mode range is greater than its sight range supporting a tank with spotters is useful. In addition to supporting bunkers and defenses, two or more groups of tanks may advance using bounding overwatch a group in siege mode covers the other group in tank-mode as they move forward to establish another fire base, from which the second group covers the advance of the first. The siege tank is most useful in siege mode, fusing a powerful attack with the longest range of any ground unit in the game. Arguably, it's still not as efficient as a group of marines, especially if a force is being moved by dropship (which can carry 2 tanks or 8 marines). In tank mode the siege tank is decent against large ground units and in groups, capable of dealing with medium and small units with ease.
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